

If Inno published the requirements of an event beforehand so that players could know whether to re-strategise to win, or not bother with the event, that would be a big step forward. There is an informal Wiki which most players on live words have to rely on - despite the fact that it cannot be relied upon - to decide if and how to get through an event. Why is it that people who are making comments intended to make this event practical even for those with a long-term plan are being responded to as though the whole game should be about click-and-collect, don't-think-it-through willingness to abandon any such plans?

Not that something like that could not be done. Click to expand.I suspect you are missing the point of quests, what they are intended to achieve for players and how they fit into Inno's business model (not that I pretend to direct knowledge of that).
